Nintendo’s Fils-Aime: Low-Priced Mobile Games Among ‘Biggest Risks’ To Industry

Gamasutra – News – Nintendo’s Fils-Aime: Low-Priced Mobile Games Among ‘Biggest Risks’ To Industry.

And here we go again. This is a topic that seems to resurface often.

In my opinion, it’s two VERY different sections of the gaming market (console and iOS), one of which is a lot newer than the other. And despite what people say, I really don’t think they’re competing with each other.

App games appeal to the same people who have been playing Windows Solitaire or Minesweeper all these years, in addition to appealing to traditional gamers, kids, etc. That’s not a bad thing, it’s just a very broad target market.

In mobile games, price points HAVE gone down, when you compare the prices of feature phone games, to games found in the app store. But that’s mobile gaming- the target market is the same, it’s just the technology and the delivery model that’s evolved.

Playing Angry Birds is not the same experience as playing Rock Band. Smurfs’ Village is not the same experience as playing Red Dead Redemption. They’re not better or worse, they’re just different types of gameplay, which appeal to different types of people. It doesn’t demean gaming as a whole to cater to a different type of player, who may or may not be willing to pay $60 for a new game.

That’s my rant for the day…

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