Gamasutra – Features – Closing the Loop: Fostering Communication In Single Player Games

A very good article by Chuck Jordan, from TellTale Games!

Gamasutra – Features – Closing the Loop: Fostering Communication In Single Player Games.

 

My thoughts:

I think the fear (by the designer/writer) is that if the narrative cues are too subtle, some players will miss them, and if they’re too obvious, other players will feel patronized. It’s tough, because these cues are sometimes necessary to complete the game, or at the very least understand/enjoy it.

It’s the delicate balance between communicating your “vision” (as a designer) and allowing the player to get as much, or as little, out of their gameplay experience as the want.

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